Video game industry copywriter

Cloud games, digital games, social games, console games, PC games

The Makings of a Newsletter

Posted on | December 17, 2008 | No Comments

I’m a listener. It’s a big part of the work I do. Throughout the week I interview clients and ask preliminary questions, but then my primary job is to be totally present, really listen to what they say and allow the discussion to evolve organically by asking the next best possible question from where they leave off.

It’s not uncommon for me to have a conversation with a friend or colleague only to have that person stop two-thirds of the way through and say, “I’ve been talking this whole time. I’m so sorry!” I just let that person know that I don’t mind in the least bit. I already know what I plan to say. What’s new is hearing a different take from someone I care about and respect.

You’ll notice newsletter subscription functionality has been added to the sidebar. I have plenty of ideas about what I’ll write in those installments, but again, I already know what I plan to say. What would be wonderful would be to get the thoughts and feedback of readers, clients, friends, (maybe even webcrawlers) about what would make an absorbing newsletter. If you have a spare moment, please first sign up, then give me your input.

I know this newsletter will include strategies, interviews and stories on how to be wildly creative, exceedingly productive and thoroughly inspired.

Now let’s see if I can live up to that billing!

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      Evan Denbaum specializes in punchy, powerful copy for the video game industry, including cloud gaming, social network gaming and digital gaming companies. Evan is a grammar expert who has been a professional journalist in fast-paced, deadline-oriented print and new media environments for a decade. He has been an editor for two newspapers, a nationally renowned magazine and a high-ranked entertainment Web site boasting 14 million unique visitors each month. More ...